AI Insights · Timothy · October 2021
Top 5 Pokemon Collector Games on Android in Ecuador in Q3 2021
In Q3 2021, the top five Pokémon collector games on Android in Ecuador showed varied performance metrics in weekly downloads, revenue, and active users, with each game demonstrating unique trends.
Throughout the third quarter of 2021, the top five Pokémon collector games on the Android platform in Ecuador exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Pokémon GO from Niantic, Inc. saw a notable fluctuation in its weekly revenue, peaking at approximately $4.7K in mid-July before gradually declining to around $1.1K by the end of September. Weekly downloads showed a significant spike to 18.4K in mid-July, followed by a more stable range between 4.2K and 5K for the rest of the quarter. The game maintained a robust weekly active user base, starting at 197K and peaking at 262K in mid-July, then settling around 205K by the end of September.
Slugterra: Slug it Out 2 by Nightmarket Games experienced a relatively stable performance in terms of weekly downloads, starting at 4.7K and ending at 6K. Its weekly revenue showed a slight decline, peaking at $157 in mid-July and fluctuating between $43 and $105 towards the end of the quarter. The game’s weekly active users saw a gradual increase, starting at 14.2K and reaching nearly 16K by the end of September.
Monster Box by Yso Corp, despite being released in early September, quickly gained traction with weekly downloads skyrocketing from 3.6K to 28.4K by mid-September and slightly tapering off to 20.8K at the end of the month. The game also saw a rapid increase in weekly active users, from 3.4K to 34.8K in the same period.
Pokémon UNITE from The Pokémon Company, launched in late September, achieved impressive weekly downloads of 28.2K in its first week, climbing to 34.9K by the end of the month. The game generated a commendable revenue of around $2.9K in its second week post-launch. Weekly active users surged from 26.5K to 44.8K within the same timeframe.
Pokémon Quest also by The Pokémon Company, showed modest weekly downloads, peaking at 1.7K in mid-August and maintaining around 1.3K to 1.5K towards the end of September. The game’s weekly revenue remained minimal, with occasional peaks up to $29. Weekly active users displayed a steady pattern, starting at 3.2K and slightly increasing to 4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.